Our Assignment 1. Design Problem: You need to design an airplane that can fly. More specifically: A. A fast plane: My "Blue Bolt 10" reached 1200 MPH. Can anyone beat that? B. A funky plane for your favorite artist or celebrity: This person is eccentric and wealthy - they want something that will really stand out and be unique! C. A military plane: There is a lot....a lot of $$$ in making things for the military. It will need to be fast, maneuverable, an armed for a specific purpose. D. Design the largest plane: How will you get all of that weight in the air? E. A fun plane for your future, famous self: What kind of plane would you want you and your friends to fly around in? E. Come up with your own design problem: Maybe you'd be happy just to make something that can stay in the air? 2. Research and Brainstorm: This game is physics based. Designs that work in the real world will work here. Use your knowledge of airplanes today! But there are also some basics. Design/Test/Evaluate (This step is repeated). I repeated it eight times before my machine took flight. My plane seemed to want to take a nose dive and blow up before takeoff. Then I tried a million different things - often undoing what I had done because it made the problem worse or created a new problem. Develop a new design problem: If your plane flies, you can come up with a new design problem. Perhaps you want your plane to be bigger, faster, or more maneuverable. Perhaps you to design a plane for the military. Whatever your goals, keep designing. Share/Publish: We will have 2-3 class periods to complete this project. Then you will post a screenshot of your plane. The Four Forces of Flight! The History of Flight (Design process over time!)Standards: ISTE 4A: Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
ISTE 4C: 4cStudents develop, test and refine prototypes as part of a cyclical design process. What is the design process?The design process - sometimes called the engineering process - is a method for solving problems. It is used to make things - cars, phones, planes, toys, video games, robots, furniture...anything that must be created. Failure is a very important part of this process. You learn from your failures to create better and better designs. Each prototype may have new problems, and so you keep improving until you have a finished product. Others may improve on your design. This process has made our cars faster, more efficient, safer, more reliable, more comfortable, and more convenient. What will designers do to our cars in the future? We may use renewable energy to power them. We may not even drive them! Below you'll find an illustration and video of the design process. Simple pLane DesignSimple Planes is a design game that has different modes. To learn how to play the game, we will complete the "build your first plane" tutorial. If there is time, you can take the flying tutorial as well. So what is our first design problem? Leaning how to use the tools of the game! Standards: ISTE 4A: Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
ISTE 4C: 4cStudents develop, test and refine prototypes as part of a cyclical design process. |
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