Last week, we designed characters and began our game design journey. This week, we will focus on level design. Below you will find useful videos as well as a block chart in case you missed class. Here are some design considerations:
Block TypesDecorating your blocks!Changing the enemies! (purple blocks)Configuring Power Ups! (Pink Blocks)Using Asset PacksAlternative Assignment: Create ComicsCreate a comic that all about you. Use the comic above as an example. You must have your comic proof-read before printing! Click on the comic to get started!
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Over the next 5 weeks, you are game designers for your own indigenous video game companies, just like the makers of "Never Alone". You can form a team to collaborate on a game or work alone. The game must in some way represent Ojibwe life or culture. It can take place on the rezervation. It can have native, Ojibwe characters. It can have a traditional story (Nanaboozhoo Steals the Fire). The game can teach Ojibwe Language, like seasons, numbers, colors, days of the week, etc. Use my website for resources, but also write down questions for your Ojibwe teacher.
Day #1: Learn about Indigenous representation. Play "Never Alone". See Teacher Exmaple Get accounts for "Bloxels" and experiment with characters, art, and animations. Day #2: Come with set teams. Learn about level design, block types, and changing enemies and power ups. Go over game design roles. Day#3: Advanced features: keys and doors, warps, and more. Day #4: This will be a work day for design and play testing. Day #5: Publish Game and Play Games! Vote for the best game to be featured on the website for all to play. Creating CharactersCharacter LabCreating Art!Mr. B's Example Games |
Cultural Links!The Peoples Dictionary Archives
April 2024
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