![]() Today we will: 1. Go over (Virtual) classroom basics. 2. Create or retrieve MackinVia accounts. 3. Place at least 10 books into your virtual backpacks. 4. Ongoing homework: Read at least 20 minutes for enjoyment or learning each day! Standards: 5.2.10.10 By the end of the year, read and comprehend informational texts, including history/social studies, science, and technical texts, at the high end of the grades 4–5 text complexity band independently and proficiently.
a. Self-select texts for personal enjoyment, interest, and academic tasks. Do the Activities, then take the quiz!Click on the link above to get started. Each section teachers an aspect of digital citizenship - behaviors and habits that allow us to work and play safely online. When finished, click on the link below to take a Kahoot quiz. Challenge your family to play!
Directions!For our final CoSpaces assignment, we will recreate a dream. What kind of dreams do you have? Do you have any recurring dreams? Have you ever wonder what dreams are? We will explore this important aspect of sleep through this assignment.
Using code with cospaces!Today we begin making our own amusement park rides using Cospaces. You will need to attach the camera to your "cart" and then create movement using blockly code. Make sure to decorate the scenery to make your ride more interesting! Add Music to your ride!The Free Music Archive offers music for designers and film makers like yourselves with a creative commons licence. This means you can use these songs without violating copyright law. Click on the image to get started! ![]() Our Science Fiction Journey!The year is 2075 and you have been selected to make a 5 year voyage across the stars to an earth-like planet. Each occupant on the ship is allowed to design their own room. What will your room look like? What will keep you happy and sane over the long journey? Installing your room onto the ship!When you are finished, you must install your room onto the ship. You will do this using the sharing features on CoSpaces and Padlet. I will give an in-class demonstration. I will also post more directions next week.
What is Cospaces?CoSpaces is a 3D creation tool that allows you to create virtually anything, and then view your creations in virtual or augmented reality. It is a digital sandbox that fosters creativity and imagination. Today, we'll make our accounts, complete the tutorial, and then explore the program in preparation for next week's assignment! Click on the dinosaur above to get started! What is a GIF? GIF stands for Graphics Interchange Format. A GIF is basically a series of images placed together to make a short, soundless video clip that plays on repeat. They are small files, making them perfect for being silly online. Your assignment is to make your own GIF using Brush Ninja. When finished, you will download your GIF, then upload it to our Padlet for the entire fifth grade to see. Gif ideas1. Create a transformation. For example, a caterillar turning into a butterfly, yourself going Super Saiyen, a hoarse becoming a unicorn, how your face changes when pizza arrives, a horse turning into a unicorn, a flower blooming...etc. Be creative! 2. Sports: Recreate an epic sports moment! 3. A math problem you struggle with: Animate your solution of a math problem. Studies have shown that drawing out something difficult will help you remember solutions. 4. Video game: Find inspiration in your online adventures. Perhaps animate your minecraft character getting better and better equipment. 5. Animate a violent storm. 6. Animate a fish going after your bait. 7. Animate a new speices of animal that you discorved! 8. Create an animated Christmas card for a friend (or your whole grade). 9. A plane in flight or a rocket taking off. 10. Come up with your own, unique idea! Share with padlet!How to Take a Screenshot!Step One: Open SimplePlanes, load your best plane. Then press "Print Screen"! Fly your plane and experiment to get the best shot you can! Step #2: Minimize your game by using the windows button. Open up Microsoft Paint. Paste your screenshot. Step #3: Save your picture to the desktop. Here is the naming convention: Teachers Name - Your Name - Name of plane. Example: "Wolf-Fernando-The Sky Speeder" We have two days to finish. When you finish, here are your choices:
1. Typing Club 2. Create anything at all in SimplePlanes (take another screenshot for you website!) 3. Minecraft: take a screenshot of your creations! 4. Flying drones with Mr. B!!! Last week you were given a design problem: to design a plane that flies. What kind of plane did you start making? Did it fly? Keep designing - adding and subtracting parts, moving them around, testing your design - until you are happy with your plane. You are also welcome to use a second save file for a new design. Our Assignment 1. Design Problem: You need to design an airplane that can fly. More specifically: A. A fast plane: My "Blue Bolt 10" reached 1200 MPH. Can anyone beat that? B. A funky plane for your favorite artist or celebrity: This person is eccentric and wealthy - they want something that will really stand out and be unique! C. A military plane: There is a lot....a lot of $$$ in making things for the military. It will need to be fast, maneuverable, an armed for a specific purpose. D. Design the largest plane: How will you get all of that weight in the air? E. A fun plane for your future, famous self: What kind of plane would you want you and your friends to fly around in? E. Come up with your own design problem: Maybe you'd be happy just to make something that can stay in the air? 2. Research and Brainstorm: This game is physics based. Designs that work in the real world will work here. Use your knowledge of airplanes today! But there are also some basics. Design/Test/Evaluate (This step is repeated). I repeated it eight times before my machine took flight. My plane seemed to want to take a nose dive and blow up before takeoff. Then I tried a million different things - often undoing what I had done because it made the problem worse or created a new problem. Develop a new design problem: If your plane flies, you can come up with a new design problem. Perhaps you want your plane to be bigger, faster, or more maneuverable. Perhaps you to design a plane for the military. Whatever your goals, keep designing. Share/Publish: We will have 2-3 class periods to complete this project. Then you will post a screenshot of your plane. The Four Forces of Flight! The History of Flight (Design process over time!)Standards: ISTE 4A: Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
ISTE 4C: 4cStudents develop, test and refine prototypes as part of a cyclical design process. What is the design process?The design process - sometimes called the engineering process - is a method for solving problems. It is used to make things - cars, phones, planes, toys, video games, robots, furniture...anything that must be created. Failure is a very important part of this process. You learn from your failures to create better and better designs. Each prototype may have new problems, and so you keep improving until you have a finished product. Others may improve on your design. This process has made our cars faster, more efficient, safer, more reliable, more comfortable, and more convenient. What will designers do to our cars in the future? We may use renewable energy to power them. We may not even drive them! Below you'll find an illustration and video of the design process. Simple pLane DesignSimple Planes is a design game that has different modes. To learn how to play the game, we will complete the "build your first plane" tutorial. If there is time, you can take the flying tutorial as well. So what is our first design problem? Leaning how to use the tools of the game! Standards: ISTE 4A: Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
ISTE 4C: 4cStudents develop, test and refine prototypes as part of a cyclical design process. ![]() Today We Will: 1. Borrow books and read! 2. Practice keyboarding. 3. Play Games! Game Option: Silent Minecraft!The rules are simple:
1. No talking. All communication is done through the keyboard. Use the "T" button. You may request items from Mr.B! 2. No griefing! Griefers will get frozen upon first offense, banned on the second. Destroying is easy - creation is beautiful! 3. Take on a mission to achieve library immortality!
![]() Standard: Grade 5: With some guidance and support from adults, use technology, including the Internet, to produce and publish writing as well as to interact and collaborate with others; demonstrate sufficient command of keyboarding skills to type a minimum of two pages in a single sitting.
![]() Today we will: 1. Get our assigned seats! 2. Go over media center rules and procedures. 3. Borrow books for the first time this year! 4. READ! 5. Go over computer lab rules and expectations. What is 3d printing?From a square to a cube
Today we'll learn how to operate the 3D Doodler and turn 2D Squares into 3D Cubes.
New Tasks, new art!![]()
Choose your AssignmentThere are now five assignments in our class CoSpaces page. You should have completed both the "room" and "dream" assignments. There are three options to choose from for your last assignment. Make sure to share your completed projects! Below you'll find directions and examples for the final three assignments! Build and AQUARIUM or Terrarium!You are a highly sought after designer, and an eccentric (strange) and very rich customer named Scrooge McDuck has requested that you build an aquarium or terrarium for his mansion. Don't disappoint Mr. McDuck! Build your Dream House!Using the "Building" shapes in the CoSpaces library, build your dream home. It can have an inside or just be exterior (outside). Create an ASSIGNMENT!This option is for students who have their own idea about what to build.
First, share/publish your Dream project!First, make sure to "share" (publish) your Dream project from last week. This will allow for sharing your creations with others online, as well as allow Mr.B to put your project on the school library website. The picture below highlights the share button. Make sure to name your project! Next, complete "Create your own room" Assignment!The year is 2075 and you have been selected to make a 10 year voyage across the stars to an earth-like planet. Each occupant on the ship is allowed to design their own small room. What will your room look like? What will keep you happy and sane over the long journey? Below you'll find my example! Lastly, choose your final cospaces assignmentOnce your are finished creating your room, choose another assignment. You have three options. You can build an aquarium, your own house, or choose your own assignment. Examples will be added below next week.
Program your Dance Moves!You've learned how to make Sphero move, but can you make Sphero dance? Use and combine the codes below to make your unique moves. Or, make something completely different. At the end of the period, show off your moves at the Sphero Dance party! The CircleSpinThe WobbleThe SquareSpins and LInesDirections1. Choose one of the mazes in the library.
2. Create a program to move your Sphero from one box to the other. 3. Once solved, add lights, sounds, and celebratory spins/art to your solution. Important Tips! A. Decide the direction, or degrees of your rolls before starting. A consistent speed of 75 works well for solving mazes. The only unknown variable it time. Use trial and error. B. Always start your sphero from the same exact spot or you won't know if your code is improving. Make sure to aim carefully! Creating AnimationsToday we will be focusing on using the newest feature on the Sphero Bolt: the Matrix. The matrix can be animated quickly and easily using block programming. There will be a short demonstration followed by time to come up with your own unique animations. At the end of the period, we will all show off our animations in the lab.
Today we will once again program Sphero. We will create programs for:
1. Circle 2. Square 3. Top 4. The matrix Don't forget about your code.org Dance Party! Finish to level thirteen. Move beyond! ![]() Today We Will: 1. Go over the Gamestar Mechanic Final Project! 2. Tutorial/exploration of Game Design tools! 3. Start designing or finish your episodes to get your license! Final Project Requirements!
1. Your game must include at least two levels!
2. Your game - and each level in it - must have a title. 3. Your game and levels must include "Intro" and "Win" messages, and your level must include "rules". 4. Your game must be published by Friday, February 1st. 5. You yourself must beat your game before it is published! The Robot Overlords
![]() Today We Will: 1. Review last week's lesson 2. Define Five Elements of game design! 3. Sign in and continue working towards episode 5! First Three Elements of game Design ![]() Players try to achieve Goals to win games. ![]() Rules guide the player on how the game should be played. ![]() Today we Will: 1. Go over Gamestar Mechanic Unit 2. Tour Gamestar Mechanic 3. Sign in and play games! What Are We doing? ![]() Gamestar mechanic teaches the principals of game design through comics and game playing. You will earn new sprites - pieces and elements that can be used to build games - by completing quests. Once the quests are complete, we will create and share our games. This is a much deeper and more meaningful game design experience than our brief Star Wars Coding unit last year. Why are we doing it? Knowing how to put together a successful game involves system-based thinking, problem solving, collaboration, art, storytelling, and digital media literacy. Also, making and playing games is fun... Signing In and Getting Started! (Standards for the 21st Century Learner: Learning and Innovation Skills: Learning and innovation skills increasingly are being recognized as the skills that separate students who are prepared for increasingly complex life and work environments in the 21st century, and those who are not. A focus on creativity, critical thinking, communication and collaboration is essential to prepare students for the future.
|
Archives
September 2020
|